"Project Daedalus", November gameplay video

New gameplay video. This time is a little longer and you can see some new details.

I'm currently working on "Traits" and "Perks" to allow the player to customize the character in every feature. Do you want to build a spell-caster that uses only blunt weapons and can recover Spell Points when lose all his Stamina, in a desperate attempt to turn the tide of battle? Or do you want to create a powerful warrior, master of pole weapons with blood so cold that can freeze enemies every time they hit him? Well, you can :)

"Project Daedalus", new gameplay video

In this video you can see the character creation, the spell casting system and some combat sequences.

Character Creation: this is just the first screen of the creation process, but you can already see attributes and skills. You can set up some skill points in the beginning and they will increase every time you use a specific skill.

Spellcasting: It's something like The Bard's Tale 3; you need to know the magic "formula" to cast. I always thought that i's an interesting system, because you can discover new words and it's more fascinating than just pick a name on a list. There are more than 50 spells already in the game, divided in 5 schools.

Combat: I've used a similar system in Mazes od Karradash. Turn based combat, with a big relevance for Stamina usage. For every attack you will lose Stamina, and you need to defend or rest once in a while otherwise your enemy will attack many times in a row. You can also move backwards and forwards, because there are weapons with different ranges and you can use different tactics to take advantage of different situations. As you can see, combat are not randomly generated; you can see your enemy in the dungeon.

In 1 or 2 weeks we we'll launch a crowdfunding campaign. I'll post more info about it very soon.