Here we are! Finally we have a date: The 7th Circle will be available from September 10, 2018 on Steam for Windows PC.
The Steam page is already there: https://store.steampowered.com/app/832710/The_7th_Circle/
Karradash - The Lost Dungeons is one of the games that you will find in the latest bundle from Indiegala.com
Get the game in this bundle and save 95% off.
The game known as "Project Daedalus" is now officially named THE 7th CIRCLE.
We keep working on this dungeon crawler RPG and it will be available soon for Windows PC.
Stay tuned for more info.
New gameplay video. This time is a little longer and you can see some new details.
I'm currently working on "Traits" and "Perks" to allow the player to customize the character in every feature. Do you want to build a spell-caster that uses only blunt weapons and can recover Spell Points when lose all his Stamina, in a desperate attempt to turn the tide of battle? Or do you want to create a powerful warrior, master of pole weapons with blood so cold that can freeze enemies every time they hit him? Well, you can :)
In this video you can see the character creation, the spell casting system and some combat sequences.
Character Creation: this is just the first screen of the creation process, but you can already see attributes and skills. You can set up some skill points in the beginning and they will increase every time you use a specific skill.
Spellcasting: It's something like The Bard's Tale 3; you need to know the magic "formula" to cast. I always thought that i's an interesting system, because you can discover new words and it's more fascinating than just pick a name on a list. There are more than 50 spells already in the game, divided in 5 schools.
Combat: I've used a similar system in Mazes od Karradash. Turn based combat, with a big relevance for Stamina usage. For every attack you will lose Stamina, and you need to defend or rest once in a while otherwise your enemy will attack many times in a row. You can also move backwards and forwards, because there are weapons with different ranges and you can use different tactics to take advantage of different situations. As you can see, combat are not randomly generated; you can see your enemy in the dungeon.
In 1 or 2 weeks we we'll launch a crowdfunding campaign. I'll post more info about it very soon.
In the next few weeks we'll launch a crowdfunding campaign for "Project Daedalus", a horror dungeon crawler for Windows PC.
This is a teaser image by Gaetano Carlucci.
More info coming soon.
A couple of screenshots taken from an early version of Project Daedalus, a first person dungeon crawl currently in development.