"Mazes of Karradash 2" update 1.1

Ver. 1.1 of Mazes of Karradash 2 is now available for iOS and Android devices.

Change log:
- If you kill Asmodeus on "Nightmare" difficulty, you will unlock a new race and another difficulty level
- New Race: Demigod
- New Difficulty Level: Inferno (+400% Enemy's Power, +300% XP and Gold)
- You can now kill you character from the options screen to easily start with a new one (this may help you if for some reason your savegame fails to load)

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10 Best New Games of May 2016 of, "Mazes of Karradash 2" is n°7 has inserted "Mazes of Karradash 2" into his Top Ten Mobile Games of May 2016. 
You can find the complete video here 


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"Mazes of Karradash 2" is now available

Mazes of Karradash 2, the new Dungeon Crawler RPG, is now available for iOS and Android devices.
You can find more updated info on our Facebook Page.

App Store:

Google Play:

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"Mazes of Karradash", Reviews roundup of the first chapter

"Mazes of Karradash 2" is almost here! To have an idea of what MoK2 will be, here is a series of reviews of the first chapter of the series.

The most recent one is available on

Android App Discovery Website -Appliv-
iPhone App Discovery Website -Appliv-

Other reviews:

Touch Arcade


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"Mazes of Karradash 2" is almost ready

The development of "Mazes of Karradash 2" is almost complete and in the next few weeks I will publish it on App Store and Google Play. There are a lot of new features in this sequel; new classes, new skills and it's even bigger than the first Karradash.

You you want to see a preview, here it is:

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About combat mechanics in "Mazes of Karradash"

A small guide about combat mechanics of "Mazes of Karradash".

First: the values of ATK and DEF respectively affect the ability to hit and be hit.

As the PG attacks, the die roll that determines whether the shot was on target or not is based on the difference between the ATK (PG) value and DEF (enemy) value.

So, how important is to improve these values?

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