THE 7th CIRCLE - What about Magic?

What about magic?

To cast any spell, both in combat or while exploring the dungeon, you have to know the right "magic formula", a unique 4 letter words. You can found these formulas scattered in the dungeon. If your magic skill is good enough, you can launch the spell associated with that formula.

If you have played games like "The Bard's Tale 3" you may found this mechanic familiar, but don't worry because in "The 7th Circle" is a little bit more user- friendly: the spellbook is automatically updated when you cast a new spell or read a new magic formula and it's sorted by magic schools.

There are more than 70 spells currently in the game, divided in 5 magic schools (Conjuration, Elemental Magic, Black Magic, White Magic, Necromancy) and every magic school has its own skill-tree, with unique perks and upgrades.

cast a spell in The 7th Circle

"Project Daedalus", November gameplay video

New gameplay video. This time is a little longer and you can see some new details.

I'm currently working on "Traits" and "Perks" to allow the player to customize the character in every feature. Do you want to build a spell-caster that uses only blunt weapons and can recover Spell Points when lose all his Stamina, in a desperate attempt to turn the tide of battle? Or do you want to create a powerful warrior, master of pole weapons with blood so cold that can freeze enemies every time they hit him? Well, you can :)